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On January 15, we held an online debate on the migration crisis on the Polish-Belarusian border. We tried to answer the questions about the causes and development of the crisis. When asked why such a large number of migrants suddenly arrived at the Polish border and why right now, the responses of the participants pointed to the culprit, the Belarusian leader Lukashenka, whose deliberate actions resulted in the arrival of a huge crowd of people attracted by the promises of a better life in Western Europe. The motivation for such actions was to be revenge against the countries of Western Europe (including Poland) that did not accept the manipulated and undemocratic results of the presidential elections in Belarus and openly criticized the dictatorial style of ruling on Belarus. So, how should Polish authorities react and are the government actions supported by the public? The statements indicated public support for the protection of the Polish state's borders in compliance with EU migration law, but the actions of state services in the humanitarian aspect were criticized. The lack of sufficient concern for the fate of migrants and the controversial practice of "pushback" in relation to all people trying to cross the border were pointed out, as well as the cost of human victims as a result of such actions. The moral aspect of the crisis was severely criticized both in relation to the actions of the Belarusian and Polish authorities.
On 29 November and 1 December students’ debates concerning the burning issue of immigrants camping at the Polish-Belarussian border were held.
We discussed the latest changes in the world of online entertainment, namely a ruling by a Chinese government organization that limits online play time for young people to three hours a week. The new rules ban online gaming outside of these hours and limit online gaming time for under-18s to one hour in the evening on Fridays, weekends, and public holidays. Responsibility for ensuring that children play only three hours a week falls largely on Chinese game companies such as NetEase and Tencent. The rules do not include penalties for individual players.
At Lazarski Univeristy we observe the world. We sometimes follow trends and we often start our own. We discuss what is going on and we evaluate. We are now going to debate the recent development in the world of online entertainment: Chinese government has issued a new policy that limits online video game playing time for young people to three hours a week: one hour between 8 p.m. and 9 p.m. on Friday, Saturday and Sunday most weeks.
We are excited to announce a new book 'European Insolvency Proceedings Commentary on Regulation (EU) 2015/848 of the European Parliament and of the Council of 20 May 2015 on Insolvency Proceedings (Recast)’, edited by Anna Hrycaj & Patryk Filipiak